Performance
Marvel Rivals Graphic Pack Settings: 8 Settings, 4 Presets
Graphic Pack Settings is the row of dropdowns at the top of the Graphics tab in RIVALSFPS.GG: Preset, then Foliage Style, Foliage Res, Visual Effects, Characters, Decals, Shadows, Lights and Background, then an Apply button. They change how much Marvel Rivals draws and how its maps look, and they work with any of the app's graphic packs or with none. This is what each one does, what the four presets set them to, and how they relate to the graphic pack underneath.
Paused on Season 11
Since Season 11 on November 13, 2026, graphic packs and the Graphics tab's settings are paused. The game now removes them when you reach the lobby, so they do nothing. RIVALSFPS.GG 5.5.1 or later turns them off by itself and keeps your choices saved for when a game update allows them again. More in Maps white on Season 11.
If you came here looking for config paks, RIVALSFPS.GG retired those in version 3.4.2, and for a lower render resolution the app now has Lower Render Resolution on the Quality tab, which works on any graphics card. What happened to config paks is in Marvel Rivals configs.
The pack is the base, the settings sit on top
A graphic pack replaces the map and environment textures wholesale with simpler ones in a new palette. Of the six colorways, only Competitive Dark Gray has a published figure: it is about 2% more FPS in testing. One pack is active at a time. Marvel Rivals texture packs covers the six colorways and the Custom Pack builder.
A setting is narrower. The texture rows (Foliage Style, Foliage Res, Visual Effects, Characters and Decals) each rebuild one group of textures at the size and style you pick. Shadows, Lights and Background change the maps themselves. All of them stack on any of the app's packs or on none, which is why the row sits above the library rather than inside the active pack's card. For the textures a setting covers, the setting is what you see and the pack underneath is not. Everything else is still the pack. In the window below, the Max FPS preset is applied on top of Competitive Dark Gray.
The eight Marvel Rivals graphic pack settings
Foliage takes two dropdowns, Style and Res, so seven groups make eight settings. Every one of them has a Default option that leaves the game alone, and at Default nothing is mounted for that group at all. Read the list as independent decisions, because that is how the app treats them.
Foliage Style
Bushes and grass. Default leaves the game's own plants alone, Colored rebuilds them tinted to the graphic pack underneath, and Transparent makes them see-through, so bushes and grass mostly disappear. Colored needs a colorway base under it, so it is grayed out on a bare game or under one of the Legacy Graphic Packs.
Foliage Res
Texture size for the foliage layer. Lower is blurrier and uses less video memory, and the app says it helps most on 4 to 6 GB cards. Flat is the flattest rung of all: a solid fill with no detail, tinted to your pack under the Colored style and left natural under Default. Under Colored the list starts at Flat, with no Default, and Transparent has nothing to size, so this dropdown reads N/A.
Visual Effects
Texture size of ability and impact effects. Effects keep their shape and color, and their fine detail turns into soft shapes. Default is the game as it ships, 16x is the plainest, and the rungs in between trade detail back. The app expects it to help most in teamfights, where many effects overlap, and on cards with little video memory.
Characters
Texture size of heroes and skins. Lower is blurrier, while each hero's shape and outline stay the same. It mainly saves video memory, so expect little from it on a card with memory to spare.
Decals
Bullet holes, scorch marks, posters and the other marks stuck onto the world. Hidden skips drawing them. Very little of the look is lost, and walls look cleaner.
Shadows
Reduced switches off the shadows that lights, props and scenery cast, and areas that sat in shade come back at full brightness. It is about 2% more FPS in testing. What it costs in looks is in the guide to the Max FPS preset.
Lights
Reduced switches off the lamps, signs and accent lights placed in match maps, and lifts each map's ambient light to make up for it. It is about 7% more FPS in testing. What it costs in looks is in the guide to the Max FPS preset.
Background
Hidden takes away the distant city and scenery past the edge of each map, and leaves the playable area as it is. It is about 2% more FPS in testing. What it costs in looks is in the guide to the Max FPS preset.
Only three rows carry an FPS figure: Lights, Shadows and Background. The texture rows change the look and mainly save video memory, and the app puts no number on them.
The numbered rungs are texture sizes, and they are single-mip: whatever size you pick is what stays in memory once a hero or a map has loaded, with no smaller version to fall back to. At 16x or 32x that is a fraction of what the game shipped, which is the whole point. At 128x it is close to the original, so treat the top rung as a look rather than as a saving. Anyone who wants sharper than 128x should leave the group at Default, which is the game's own full-resolution texture.
The four presets
The Preset dropdown at the left of the row fills the other eight in one move: Default, Max FPS, Balanced or Pretty. Change any value afterwards and it reads Custom, which is the honest label for a set that matches no preset. Max FPS was called Competitive before version 5.2.0.
| Preset | Foliage | Decals | Shadows | Lights | Background | What it is for |
|---|---|---|---|---|---|---|
| Default | Default | Default | Default | Default | Default | The game as it ships, no layers applied. Applying it clears the whole stack. |
| Max FPS | Transparent | Hidden | Reduced | Reduced | Hidden | The app's pick for frame rate: lights and shadows reduced, see-through foliage, decals and the far background hidden. |
| Balanced | Colored 64x | Hidden | Default | Default | Default | Lower-detail foliage, tinted to your colorway when you have one and the same 64x rung untinted when you do not. |
| Pretty | Colored 128x | Default | Default | Default | Default | Sharpest foliage, decals left alone. Only offered when a colorway base is active. |
Visual Effects and Characters sit at Default in all four, so a preset never overwrites a choice you made on those two. Max FPS is the only preset that touches Shadows, Lights and Background, and there is no published figure for the preset as one setup. The figures for those three rows, and how to apply and undo the preset, are in the guide to the Max FPS preset.
Pretty only appears when a colorway base is active. On a bare game its foliage would fall back to Default, which would make it the same as the Default preset, so the app leaves it out of the list.
Picks stage as a draft, Apply commits them
Choosing a value does not build anything. It stages into a draft, the row repaints to show what you have picked, and the Apply button beside it wakes up. Apply then builds and mounts the whole set in one go.
That changes how you use the row. Pick a preset, change the one setting you disagree with, then press Apply once. If each dropdown applied itself, you would wait through a build for every change of mind. Apply stays grayed out while nothing is staged. While any pack is building, every dropdown and every library button that changes what is installed is locked and reads "Disabled until the current build completes", and the Launch button on Home reads Building Graphic Packs until it finishes.
Nothing downloads
Every layer is compiled on your PC, out of your own game files, by the builder inside the app. So are the graphic packs and so are the custom packs you make yourself. There is no catalog to fetch for these and no server to wait on.
What the builder produces lands in the game's ~mods folder
alongside your pack, and it shows up in the Mod Manager under Installed
Mods by RIVALSFPS.GG, with no on/off switch of its own because the
Graphic Packs tab owns it. The Signature Bypass has to be installed for
the game to load any of it, and installing it from the app usually
brings up a Windows permission (UAC) prompt: the bypass is written into
the game's own install folder.
Like the packs from RIVALSFPS.GG, these settings apply when you start the game with the app's Launch button. Start Marvel Rivals another way and it runs without them.
Which settings to change first
If frame rate is the goal, start from the Max FPS preset, which sets the three rows that have a figure. The rest are about the look and video memory rather than frames.
Foliage and decals
Transparent makes bushes and grass see-through, which is what Max FPS picks, and Colored 64x keeps them, tinted to your pack. Hidden decals take bullet holes, scorch marks and posters off the world. Neither carries an FPS figure, so choose both on looks.
Visual effects and characters last
Both are texture sizes and mainly save video memory, so they matter most on a card that has little of it. Effects keep their shape and color at a lower rung, so try 32x before 16x. Characters get blurrier at lower rungs while their outlines stay the same, and Default keeps them as the game ships them.
For more than this row can give, look at the Quality tab. Lower Render Resolution renders the game smaller and scales it back up, on any graphics card, at four strengths: Ultra Performance, Performance, Balanced and Quality. It needs the game's Anti-Aliasing and Super Resolution Type set to DLSS, TSR, FSR or XeSS, and like everything here it applies only when you start the game with the Launch button. It softens the whole picture at once, which these settings do not, so the two do different jobs: these choose which parts of the image change, and the resolution switch sets how sharp everything is. The guide to Lower Render Resolution on any graphics card covers it in full.
What this will not do
It will not fix stuttering that comes from somewhere else, and it will not fix a monitor sitting at 60Hz. The 14 reversible tweaks in Windows Optimizations include a Max Refresh Rate setting for the second, and how to increase FPS in Marvel Rivals covers the in-game settings that sit alongside all of this.
All eight settings and the four presets sit above the pack library in RIVALSFPS.GG, a free Windows app. Nothing changes until you press Apply.
Free for Windows 10 and 11.
Download for WindowsCommon questions
What do the Marvel Rivals graphic pack settings change?
There is a Preset dropdown and eight settings: Foliage Style, Foliage Res, Visual Effects, Characters, Decals, Shadows, Lights and Background. The texture settings replace one group of the game's textures with a simpler version, and Shadows, Lights and Background change the maps themselves. They sit above the Graphic Pack Library and stack on any of the app's packs, or on none. Nothing changes until you press Apply.
Which graphic pack setting gives the most FPS?
Lights, set to Reduced. It is about 7% more FPS in testing. Shadows set to Reduced and Background set to Hidden are the only other rows with a published figure, and each is about 2% more FPS in testing. The figures were measured one row at a time, and the Max FPS preset sets all three.
Does transparent foliage help FPS?
The app gives it no figure. On the test scene, which has little combat, the measured gains came from Lights, Shadows and Background; transparent foliage and hidden decals showed no measurable gain there.
What is the best Marvel Rivals foliage setting?
It depends on whether you want the plants in the picture. Transparent is what the Max FPS preset picks, and it makes bushes and grass see-through. Colored keeps them and tints them to your graphic pack, and Foliage Res then sets how sharp they are, from Flat up to 128x. Default leaves the game's own foliage alone.
Does Shadows: Reduced make maps darker?
No, not any more. Since 4.3.0 Reduced removes shadows without dimming the light, so places that were in shade are drawn as brightly as the lit areas around them. The picture looks flatter and far scenery can look hazier, and for some players the first match or two afterwards stutters before it settles.
Do the settings have to be downloaded?
No. Every layer is built on your own PC out of your own game files by the builder inside the app, the same way the graphic packs are. A build can take a few minutes the first time, and while one runs the Launch button reads Building Graphic Packs.
Do the settings replace my graphic pack?
No, they stack on top of it. The pack is the base and the settings are targeted overrides, so for the textures a setting covers, the setting is what you see. Everything the settings do not cover is still the pack.
Why is nothing happening when I change a setting?
A pick stages as a draft and nothing is built until you press Apply, which keeps a preset plus a change to one row down to a single build. If Apply ran and the game still looks the same, check that the Signature Bypass is installed, because Marvel Rivals ignores every unsigned pak until it is, and that you started the game with the app's Launch button.