Guides
Marvel Rivals Graphic Packs (Texture Packs): Looks and FPS
A graphic pack is a texture pack for Marvel Rivals' maps: it replaces the map and environment textures with simpler ones in a new palette, built on your PC from your own game files. RIVALSFPS.GG comes with six colorways and two Legacy Graphic Packs, and you can build another from a handful of colors.
Paused on Season 11
Since Season 11 on November 13, 2026, graphic packs and the Graphics tab's settings are paused. The game now removes them when you reach the lobby, so they do nothing. RIVALSFPS.GG 5.5.1 or later turns them off by itself and keeps your choices saved for when a game update allows them again. More in Maps white on Season 11.
What a graphic pack actually changes
The textures on the maps. A pack is a rebuild of the game's map and environment surfaces in a new palette, delivered as a pak that loads alongside the game's own files. Hero and skin textures are not part of it, and your in-game settings are left as they are.
A pack can also be a small FPS gain, because the textures it swaps in are simpler than the game's. Competitive Dark Gray is about 2% more FPS in testing, and about 2% more FPS in testing on top of the Max FPS preset. The other colorways have no published figure. The larger gains are in Graphic Pack Settings, the row of dropdowns above the library, which works with any RIVALSFPS.GG pack or none. If your problem is stutter, start with the Marvel Rivals stuttering fix and come back to pick a pack on looks.
Graphic packs vs the High-Resolution Pack
Marvel Rivals' official High-Resolution Pack adds sharper characters and environments and takes around 35 to 40 GB of disk, while a graphic pack goes the other way and replaces the map textures with simpler ones made from the files you already have. When it is worth switching the official pack off is covered under the High-Resolution Pack in the low-end PC guide.
What each pack looks like
Drag the divider to compare the default game against a pack, and use the tabs to switch between them. These are the same captures the launcher shows in its own preview.
The packs that ship
Six colorways come with the app, in the order the Graphic Pack Library lists them. The two grays at the top are the plainest looks, and the other four are there for their color.
Competitive Dark Gray is the only one of the six with a published FPS figure, so pick between the others on looks.
Quake graphic packs in Marvel Rivals
Below the library sits a section called Legacy Graphic Packs, with two Quake packs: Quake V3 and Quake V3 Blue. Both give the maps flat, single-color surfaces in a retro Quake style, Quake V3 in a dark slate and Quake V3 Blue in a muted blue. The app credits the textures to Matt: the Quake V3 row credits "Retro Quake textures by Matt" and the Quake V3 Blue row credits "Blue Quake textures by Matt", with the name linking to Matt's Ko-fi page.
Like the colorways, both are built on your PC from your own game files, and they activate and deactivate the same way. They have no preview button. The section heading carries the note "Will not receive future updates." Graphic Pack Settings still work on top of a Quake pack, except Colored foliage, which takes its tint from a colorway base and is grayed out here.
The rest of the library
The tab is more than the list of packs. From the top down:
Active Graphic Pack
The pack that is on, with Deactivate beside it. Under the heading the app states the rule: "Packs from RIVALSFPS.GG apply when you start the game with the Launch button. Packs you imported yourself always apply."
Reset Packs
On the Graphic Pack Library heading. It removes every pack the app installed and the build cache behind them. They are rebuilt from your game files the next time you apply a pack or a setting, and packs you imported are left alone.
Create Your Own Pack
The row after the six colorways: "Choose your own colors. It's built from your game's own textures, just like the packs above." Its Create button opens the same builder as the Custom Pack button in the header.
Add a Graphic Pack
The last row. Drag a .zip onto the app, or press Browse, to add a map or texture mod somebody else made. Open Graphic Packs Folder in the header puts you in the directory the app keeps them in.
Every pack is built on your PC
The packs that ship are not downloaded. The library holds recipes for them, and the app carries a builder that compiles each one locally out of the game files already on your disk. Activating a pack for the first time runs that builder, so no third party hands you a texture archive.
Texture packs passed around as download links ask you to trust a stranger's pak file. The textures a RIVALSFPS.GG pack writes came out of your own install, and the same builder can be pointed at a recipe you wrote yourself.
A build takes a little while. Until it finishes, the controls on the tab that would change your packs are locked, and the Launch button on Home shows the build's progress instead of launching. Click it to bring the progress back up.
Graphic Pack Settings on top of the pack
Above the library, under the heading Graphic Pack Settings, sit a Preset dropdown and eight settings: Foliage Style, Foliage Res, Visual Effects, Characters, Decals, Shadows, Lights and Background. They are the tab's own controls rather than options of a pack, so they stack on whichever of the app's packs is active, or on none at all, and where a setting and the pack cover the same textures, the setting wins. A pack you imported yourself switches them off. Picks stage as a draft, and nothing changes until you press Apply.
The Preset dropdown sets all eight at once: Default, Max FPS, Balanced or Pretty. Max FPS went by the name Competitive until version 5.2.0, and what's new in 5.2.0 lists the rest of that release. In the window below, Max FPS is applied over Competitive Dark Gray, with Reset Packs on the library heading and the two grays at the top of the library.
What each row does and what the presets set is in All eight Graphic Pack Settings, and the rows with an FPS figure are covered in the guide to the Max FPS preset.
Building your own pack
The Custom Pack button in the Graphic Packs tab header opens the builder over the library, and the Create button on the Create Your Own Pack row opens the same one. It is an action on that tab rather than an entry in the nav rail, because what it writes is a row in the library sitting underneath it. Give the pack a name of up to 40 characters, and the rest of the dialog is the recipe.
The tone ramp is the heart of it: two to five color stops, darkest first. Every texture keeps its own brightness and takes the color at that point on the ramp, so the darkest surfaces get your first stop and the brightest get your last. That makes it a recolor rather than a hue shift or a replacement, which is why a map still reads as a map afterwards, with its own light and shade intact. Set two stops to the same color and you get a flat, single-color look like the Legacy Quake packs.
A gamma slider from 0.6 to 1.6 bends where the mid-tones land on that ramp, so the middle of the picture can lean toward your dark stop or your bright one without either of them changing.
- Terrain has three modes. Recolor, the default, puts ground and rock on the ramp with everything else. One color gives terrain its own color and a brightness slider, and the ground keeps its own light and shade while taking only the hue. Leave alone skips it.
- Foliage tint is Color or None. Color picks the shade grass and bushes take, None leaves them as they are.
- Create builds the pack on your PC and activates it in your library, next to the ones that shipped.
A custom pack is not a one-shot export. It stays editable from the gear on its row for as long as you keep it, so a ramp you nearly like is one color stop away from one you do.
Turning one on
- Open the Graphics tab.
- Pick a pack from the library. On a colorway's row, press the eye to see it before and after.
- Activate builds it if it has not been built yet, then installs it. One pack is active at a time.
- Start the game with Launch Marvel Rivals on Home. Packs from RIVALSFPS.GG apply to a game started that way.
- Deactivate puts the default textures back.
Marvel Rivals ignores unsigned paks, so a pack does nothing until the Signature Bypass is in place. When it is missing, the tab shows a banner with an Install Bypass button. The bypass is built into the app, so there is nothing extra to download, and installing it usually raises a Windows permission (UAC) prompt because it writes into the game's Binaries\Win64 folder. It is the same bypass the Marvel Rivals mod manager uses, so it goes in once and covers everything. More on what the Signature Bypass is is in its own guide.
A graphic pack is a mod pak, and NetEase's published rules prohibit modifying the game client. Are Marvel Rivals mods bannable? goes through what that means for your account.
The six colorway packs and the Custom Pack builder are on the Graphics tab of RIVALSFPS.GG, a free Windows app. Each pack is built on your PC from your own game files.
Free for Windows 10 and 11.
Download for WindowsWhich one to pick
The two Competitive Grays flatten surfaces to plain dark or light gray and are the plainest look in the library. Competitive Dark Gray is the pack the colorway FPS figure on this page comes from. The Legacy Quake packs are flat too, but they will not receive future updates.
Amethyst Dawn, Black Crimson, Royal Blue and Rose Gold are the ones to pick on looks. Amethyst Dawn is built differently from the rest: every other colorway maps the game's surfaces onto two tones, and this one uses five, running deep violet through lavender to a warm cream highlight, so its surfaces get more shades between dark and light. With Foliage Style set to Colored, plants take on the palette too, as they do under every colorway.
If none of the six is quite right, the Create Your Own Pack row is at the bottom of the library, and five stops is the same ceiling Amethyst Dawn was built against.
Color grading is the one thing a pack cannot do for you: it changes the textures, not the grade on top of them. That is what Color Correction is for, and the live preview on that page runs with nothing installed.
Common questions
What is a graphic pack in Marvel Rivals?
A texture pack for the maps. It replaces the game's map and environment textures with simpler ones in a new palette. RIVALSFPS.GG builds the packs that ship with it on your PC out of your own game files, then loads the result as a pak alongside the game's own. Hero and skin textures are not part of a pack.
Do graphic packs increase FPS?
Competitive Dark Gray does. It is about 2% more FPS in testing, and about 2% more FPS in testing on top of the Max FPS preset. The other colorways have no published figure. A pack swaps the map and environment textures for simpler ones, and the larger gains are in Graphic Pack Settings, the row above the library: Lights set to Reduced is about 7% more FPS in testing.
Do I have to download a graphic pack?
Not for the packs that ship with the app. They, and every setting in Graphic Pack Settings, are built on your PC by a builder bundled with the app, from the game files already on your disk. Packs you add yourself are the exception: Add a Graphic Pack takes a .zip somebody else made.
When does a graphic pack apply?
Packs from RIVALSFPS.GG apply when you start the game with the app's Launch button, and the opt-in Quick-launch desktop shortcut counts as pressing it. Start the game from Steam or anywhere else and they stay off for that session. Packs you imported yourself always apply.
Can I run two graphic packs at once?
No. One pack is active at a time, and activating a second replaces the first. Graphic Pack Settings are separate and stack on top of whichever of the app's packs is on, and for the textures a setting covers, the setting wins.
Can I make my own graphic pack?
Yes. The Custom Pack button in the Graphic Packs tab header opens the builder, and so does the Create button on the Create Your Own Pack row in the library. Name it, pick two to five color stops darkest first, and every texture keeps its own brightness while taking the color at that point on the ramp. It builds on your PC and joins the library beside the packs that ship, editable afterwards from the gear on its row.
Do other players see my graphic pack?
No. The pack is a file on your PC and it changes what your machine draws. Everyone else sees the map the way the game ships it.




