Performance
Marvel Rivals on a Low-End PC: FPS Boost Guide
To run Marvel Rivals well on a low-end PC or laptop, disable the High-Resolution Texture Pack, drop Resolution Scale to 50 to 67 percent with FSR upscaling, set Textures and Shadows to Low or Off, turn Motion Blur and Depth of Field off, and cap your frame rate at 60. Aim for a locked, stutter-free 60 FPS rather than a high average that dips in fights.
Playing on weak hardware is absolutely doable, but the stock settings will fight you, because Unreal Engine 5 assumes a fair amount of graphics horsepower. Everything below targets budget and integrated graphics, gaming laptops, and older cards with 4 GB to 8 GB of VRAM. Work through it in order, since the first two changes do most of the heavy lifting.
What frame rate should you aim for?
On a low-end system, aim for a locked 60 FPS before you chase anything higher. A steady 60 that never dips feels far better than a jumpy 90 that stutters every fight. Marvel Rivals is very playable at 60, and hitting it reliably is a much better use of weak hardware than a high average with ugly 1% lows. Judge your results by the low numbers, not the average.
The two biggest wins
Before you touch anything else, do these two things. They recover more frames on low-end hardware than every other setting combined.
1. Remove the High-Resolution Texture Pack
This optional download adds around 40 GB of textures that a low-VRAM card cannot hold. It is the number one cause of stuttering on budget hardware. Right-click Marvel Rivals in Steam, open Properties, go to the DLC tab, and uncheck it. The RivalsFPS.gg app also has an HD Texture Pack toggle in its Settings for Steam copies if you would rather flip it off there.
2. Lower resolution scale and turn on upscaling
Rendering internally at 50 to 67 percent and letting FSR reconstruct the image is the single biggest frame-rate lever you have. It cuts the pixels your GPU has to draw while keeping the picture readable. This alone can take an unplayable game to a smooth one.
A potato baseline for weak hardware
Push everything that costs frames down to its floor. Visual quality barely matters when the alternative is a slideshow.
- Resolution Scale: 50 to 67 percent with FSR upscaling.
- Texture Quality: Low.
- Shadow Quality: Off or Low.
- Motion Blur and Depth of Field: Off.
- View Distance: Near or Medium.
- Anti-Aliasing: TAA Low or Off.
- Frame Rate Cap: Set it to 60 so the GPU is not wasting effort on frames you cannot hold.
How do I boost FPS on a gaming laptop?
Gaming laptops leave a lot of performance on the table by default. Before you blame the settings, check these:
- Stay plugged in. On battery, most laptops throttle the GPU hard. Play on the charger, every time.
- Force the dedicated GPU. In the NVIDIA or AMD control panel, set Marvel Rivals to use the discrete card, not the integrated one.
- Set the power plan to High performance and turn on any performance or turbo mode in your laptop's control app.
- Watch your thermals. A hot laptop throttles. Raising the back for airflow or cleaning the fans can claw back real frames.
Going lower than the menu allows
The in-game menu only drops so far, and on genuinely weak hardware you can hit its floor and still be short of a locked 60. The thing left to change is what the engine has to draw. A graphic pack replaces the map and environment textures with simpler, faster ones, which is the single change with the most left in it once the sliders are exhausted: fewer pixels to shade per frame, and less texture data a 4 GB card has to hold while it streams the next area in.
The RivalsFPS.gg app builds packs on your own PC from your own game files, so there is no multi-gigabyte download to fit on a full drive, and one pack is active at a time. Above the library sit six layer selects, Foliage Style, Foliage Res, Visual Effects, Characters, Decals and Shadows, each set to Default, Competitive, Balanced or Pretty. On a low-end machine, Competitive on foliage, effects and decals buys the most while leaving heroes readable. The trade is real and worth saying plainly: the game looks different afterwards. Our graphic pack settings guide shows what each layer changes. Loading a pack needs the signature bypass, which installs from the same app in one click.
If your card is NVIDIA
The RivalsFPS.gg app has a Quality tab that trades texture quality for FPS by writing the NVIDIA driver's own per-game profile for Marvel Rivals. It needs an NVIDIA graphics card. No game files are touched and nothing else on your PC changes. It is also the one thing on this page where weak hardware is the advantage rather than the handicap, so it is worth trying before you settle for the frame rate you have.
Be plain about the size of it. In our own benchmarks the gain was moderate, around 3 percent more FPS on a high-end card with Ultra Potato. Cards with less VRAM and lower-end GPUs typically gain more, and most of it shows up in the 1% lows, meaning less stutter, rather than in headline FPS. On a machine you are already judging by its low numbers, that is the half that counts.
Three tiers ship, biggest gain first: Ultra Potato, Potato and Standard. Ultra Potato can turn some floors invisible on a few maps, Potato leaves a few slightly raised, and Standard keeps every map intact. The names are the ones the retired config paks used, but these are driver presets, not paks, and nothing is installed into the game. You arm a tier in the tab, the app writes it when you press its Launch button, and it is put back when the game closes, so starting the game any other way runs stock.
On AMD and Intel the tab still opens and says why it cannot work there. AMD's driver has no equivalent for DirectX 12 games, so on those cards the in-game low settings and FSR above stay the answer.
If you would rather build the settings yourself first, our increase FPS guide walks through the manual approach in full.
Clear the system, not just the settings
On a low-end machine, everything else you run steals frames from the game. Close browser tabs and background apps before you queue, keep some free space on the drive Marvel Rivals is installed on, and make sure Windows and your GPU drivers are up to date. None of this is glamorous, but on weak hardware it is the difference between a stutter and a smooth fight.
Put it together and a modest PC or laptop holds a steady, playable Marvel Rivals. You are not going to win a benchmark, but you will win duels, which is the only number that shows up on the scoreboard.
Frequently asked questions
Can Marvel Rivals run on a low-end PC?
Yes. It runs on budget and integrated graphics and older cards with 4 GB to 8 GB of VRAM once you disable the High-Resolution Texture Pack, drop Resolution Scale to 50 to 67 percent with FSR upscaling, and set Textures and Shadows to Low. Aim for a locked 60 FPS rather than a high average that stutters.
What are the best low-end settings for Marvel Rivals?
Resolution Scale 50 to 67 percent with FSR, Texture Quality Low, Shadow Quality Off or Low, Motion Blur and Depth of Field off, View Distance Near or Medium, Anti-Aliasing TAA Low or Off, and a Frame Rate Cap of 60. Removing the High-Resolution Texture Pack matters more than any single slider.
Why is Marvel Rivals stuttering on my low-end PC?
The most common cause is VRAM overflow from the High-Resolution Texture Pack, which adds around 40 GB of textures a low-VRAM card cannot hold. Remove it, then close background apps and keep your drivers current. Our dedicated stuttering guide covers the rest.
How do I boost Marvel Rivals FPS on a gaming laptop?
Stay plugged in so the GPU does not throttle on battery, force Marvel Rivals to use the dedicated GPU in your NVIDIA or AMD control panel, set the Windows power plan to High performance and enable any turbo mode in your laptop app, and keep the fans clear so thermals do not throttle you.
Do graphic packs help on a low-end PC?
Yes, because they cut work rather than hide it. A graphic pack replaces the map and environment textures with simpler, lighter ones, so a weak GPU shades less per frame and a low-VRAM card holds less at once. The RivalsFPS.gg app builds packs on your own PC from your own game files, so there is nothing to download, and the six layer selects above the library let you set foliage, visual effects, decals and shadows to Competitive while leaving characters readable. The game does look different afterwards, which is the trade.
Does the Quality tab help more on a weak GPU?
Typically yes, and it needs an NVIDIA graphics card. The Quality tab trades texture quality for FPS by writing the NVIDIA driver's own per-game profile for Marvel Rivals, so no game files are touched and nothing else on your PC changes. In our own benchmarks the gain was moderate, around 3 percent more FPS on a high-end card with Ultra Potato. Cards with less VRAM and lower-end GPUs typically gain more, and most of it shows up in the 1% lows, meaning less stutter, rather than in headline FPS. Three tiers ship, biggest gain first: Ultra Potato, Potato and Standard. Ultra Potato can turn some floors invisible on a few maps and Potato leaves a few slightly raised, both cosmetic, while Standard keeps every map intact. You arm a tier in the tab, the app writes it when you press its Launch button, and it is put back when the game closes. On AMD and Intel the tab still opens and says why it cannot work there, because AMD's driver has no equivalent for DirectX 12 games, so in-game low settings plus FSR stay the answer on those cards.